Judge Minty, the Judge Dredd fan film.

Judge Minty Edmund Dehn
Judge Dredd Greg Staples
Director Steven Sterlacchini
Director of Photography and Digital Imagery Stephen Green
Prop and Costume Creator Daniel Carey-George of Custom Creations
Storyboards & Concepts Barry Renshaw
Written By Steven Sterlacchini & Michael Carroll, based on the work of John Wagner

Wednesday, 11 July 2012

Why the new Dredd film costume rocks!

As immensely flattering as it is for the Judge costumes used in our fan film to be compared alongside those created for the official new Dredd film, we thought we'd take a moment to say why we think the uniforms created for the Karl Urban film are excellent.

When we were initially deciding the visual style of the Judge costumes for Minty (created by Daniel Carey-George), we also seriously considered contemporising the look of Dredd, by bringing his uniform more inline with current body armour technology and scaling down some of the more extravagant elements. We even bought numerous items of riot gear.

Eventually we decided that as our film was aimed soley at fans, we did not need to contend with the problems that an unusual costume would cause the viewer's 'will to suspend disbelief'. Because our audience were already well versed in the visual language of Dredd, we could try to emulate the comic book look more closely. We are extremely happy with the costumes Dan created.

Needless to say, if we had been trying to appeal to a larger general audience, we would have DEFINITELY chosen the same route as Alex Garland and could have only hoped to have created a costume as cool as Karl Urban's.

Also, although we have tried to make Judge Minty as gritty and dark as possible, it is still very much set in a fantasy world. As opposed to Alex Garland's Dredd which appears to have a much more hard hitting, real world feel, where Dredd's uniform needs to be instantly believable.

We are all very much looking forward to the new Dredd film and the more we see, the better it looks!

To explain in greater detail why we believe the new Dredd costume works, we will hand over to Minty cast member, John Burdis. The extract below is taken from an article published on "Everything comes back to 2000AD" in August of 2011.

Finally, having looked at the pictures in Empire and digested everything that I need from them I have decided to comment and Grud says, ‘it’s all good’.

Before I go any further I should add that I’m a massive Dredd fan, have a few minor parts in the upcoming Judge Minty fan film (also worn ‘that’ uniform) and I’m also ex forces. This will help you understand where I am coming from with the whole uniform. Also a bit of advice for anyone not knowledgeable with the Military and the wearing of uniforms, you get issued two types, work and parade. Many people try and slightly alter the works uniform just to make themselves look a little better and usually are met with the phrase “it’s not a F**KING fashion parade!” on inspection.

Above all these uniforms are NOT bespoke, you get the size or nearest size to your size, that’s life!

First up, the complete package! Helmet, badges, leathers, pads, Lawgiver and colour scheme, it’s all there and it looks like a real uniform that could be worn on the streets, to fight crime! Above all, that is what the uniform is for and so we don’t need to see the extremes of certain artists work up on the big screen.

Having not read the script (why would I want to spoil the surprise) but sadly not being able to escape the gist of the storyline, this uniform seems to be from the early stages of Mega City One (check the first appearance of Dredd in 2000AD). Because of this, it has to be practical, hard wearing, easy to wear and distinctive in a crowd.

Helmet – When issued these you would be issued a stock size for your head, this is taken from the circumference of your head and nothing else. It’s not made individually for your face and therefore some may not look right but they’re not there to be all nice and pretty. It’s there to protect primarily and secondly to help you stand out in a crowd to let the public see you, if they need your help. When that first picture came out, screams of its too big flooded the net. I knew it was mainly down to the angle of the picture and the bespoke point above.

Looking at the pic of four Judges in Empire on page 98, you can see this point. Lex has part of his cheeks in shadow and there is light between the bottom of the helmet and neck protector, so the helmet looks big. Alvarez looks spot on, his dark skin blends with the shadows and his neck protector is higher and goes up behind the back of the helmet, making it look smaller.

The Judge stood at the rear looks absolutely perfect. The smaller Judge, well I take you to my point about being issued your helmet. If the helmet is your size then unlucky that’s the one you will be issued!

One last thing about the helmet, the cross section that covers the nose. I know many people will say it hinders your ability to see properly. Well similar designs have been used through the ages, just look at the Greeks/Normans/Vikings/etc… It’s a tried and tested design!

Let’s compare it to the modern day and the wearing of a respirator, I had to be able to fast rope down from a chinook wearing it, move through corridors/rooms/stairwells, etc… I also had to be able use my primary and secondary weapons, with it’s restrictive view. Now how was I able to do that? Training is how but unlike the Judges I didn’t train for 15 years wearing it!

Leathers/Body Armour – Spot on with the hard wearing, contact parts being reinforced and the areas where you need to breathe being made more accomodating (around the crotch – look at the cover). You can also see tiny holes around the body armour, probably to help keep you cool by wicking moisture away from you. You have to make a stand between protection and comfort and protection will always come out on top!

Shoulder Pads – Perfect for what is needed. As has been said by many a fan, these are as close to the original version of the Judges uniform as we have seen in a long time, close fitting and protective! There are no snag points on these (an eagle, like in the comic would be a massive snag point), so you can shoulder barge your way through bodies and doorways without worrying about being slowed down. The eagle is embossed on the right hand shoulder, which is great and they are functional. They’ve even made them gold in colour, what more do you need! Some have mentioned the sloping shoulders, I take you to the point at the top, again!

Badges – The name badge reminds me of Stallone’s a little and I can live with that. It’s functional, flat (no hero badges here) and sunk into the chest armour (no snag points) so it’s another practical part of the uniform. Okay, there’s no chain but that’s a grab point for a perp in close quarter combat and is a big no-no. Just look at the amount of clip on ties that have to be worn in certain jobs nowadays because it’s a grab point enabling the wearer to be choked, similar stuff!

Elbow/Knee Pads – These look as though they are more than just the pads, with a sleeve protector added, to fit over the leather. They seem to have fastners at the top of the sleeve as well but I can’t be sure from the pictures. These would probably end up being damaged the most through everyday use in Mega City One, so it’s best that they can be slipped off and exchanged easily.

Boots – These look quite flexible for ease of movement while still providing enough protection on the streets. Notice there is no boot holster, do you really think that would work. The Lawgiver Mk I might have just about got away with it but there is no way the MK II would and especially the beast Urban is carrying in this.

Colour Scheme – This is spot on with the helmet, the black/blue of the leathers, gold shoulder pads and green boots, knee and elbow pads


For the complete version of this article, please click here.
Check out the official Dredd film website here.

Tuesday, 28 February 2012

Rough Cut Complete

As usual I'm a couple months behind on updates. So to bring things up to date - just before Christmas we managed to complete a 'rough cut' of Judge Minty.

This was a very rough chop together of takes, without any effects, or sound for the most part. It is simply to check whether we had shot enough footage to tell our story and, apart from a couple of interior pick up shots, we have!

The rough cut and original footage has now been sent to Director Matthew Giffin, for a fresh set of eyes on the cut. The plan is for Matthew to both tighten up the cut and suggest improvements. Matthew will then work closely with Steve Green to help make sure the final edit is suitable for all Steve's digital magic.

There is a lot of digital work to complete on the film and we will still have the audio & dialogue to add, but things are moving forward steadily.

Oh, here's a nice picture.

Edmund Dehn as Judge Minty

Wednesday, 23 November 2011

Mick McMahon!

Last weekend I attended Thought Bubble, the Leeds comic book convention. I took a long a couple of Judge uniforms for the members of The Galactic Knights costume group to wear along side their superb Batman and Star Wars characters. However my main reason for going was to meet a hero of mine - artist Mick McMahon.

I was also picking up an amazing commission he'd created for me. It was great to collect it in person, so that I could let him know how delighted I am with it. Mick kindly signed a bunch of Prog 147 2000AD's which I've been picking up here and there (147 is the Judge Minty issue).

My plan was to give him the 'Judge McMahon' badge which we had produced as a prop for our film. Unfortunately I forgot it on the Saturday and I was busy being a Stormtrooper on the Sunday, so a friend kindly gave the badge to Mick. Though I did manage to loom in to view in my Imperial ensemble, sadly it's not really designed for chatting.

Here's a great picture of the man himself. Thanks again!

Tuesday, 22 November 2011

It's a wrap!

August saw Team Minty arrive in Dorset at Portland Sculpture Quarry, to film our last three live action scenes and a couple of pick ups. The weather curse didn't desert us as we were handed the continuity hell of rain followed by sweltering sunshine.

We would like to thank Hannah and Paul at Portland Sculpture and Quarry Trust for allowing us to film in their quarry and also providing accommodation and storage facilities.

Cool 'Making of Star Wars' type location pictures by Eerika Holm

The location itself was excellent, unfortunately the Cursed Earth seemed to be a hotspot for ramblers and picnickers, not a Helltrekker in sight. As usual the cast and crew found themselves up against it for time, but somehow we managed to get some great shots!

The project has now entered post production 'stage 1' - rough cut, first draft.

Saturday, 22 October 2011

Dredd meets his maker

At last Dredd manages to track down the guy who burnt him alive, gouged his eyes out and shot him through the head - Dredd co-creator, John Wagner!


Back in June, Judge Minty cast regular and Dredd costumer Darren Beddows asked if he could use a Judge Costume to attend the twentieth anniverasy of his local comic shop 'Infinity and Beyond' in Shrewsbury. I said, sure, I'll courier it to you, but when he said John Wagner was attending, I immediately offered to bring it personally!

Darren did his usual great job as Dredd (he's probably spent more time in the costume than anyone, apart from perhaps Edmund Dehn). Hassling the crowd and handing out beatings is always popular, but by far the highlight was meeting John Wagner, sharing a little about our project and receiving some words of encouragement.

Thanks again for this cool photo!

Thursday, 20 October 2011

Return to Magna

In May we returned to Magna Science Adventure Centre in Rotherham, near Sheffield. The location is based in a disused steel works and is superb for filming. We'd previously used their car park for a city bottom scene. This time we utilised their vast storage area and cooling pits to film two scenes based in the Cursed Earth, for once it was nice to get undercover.

Photo by Barry Renshaw

It was a productive, if some what hectic, couple of days, with everyone having to pull together to get the required shots filmed in such a short space of time.

Highlights included, young actor, Matthew Beddows in a new character created especially for him, a purely visually roll, which he embraced and breathed life into. Model Integra Fairbrook produced a very touching performance which allowed us to dwell on a few very important shots, which we were originally concerned may be a problem. Thanks to her work the shots will probably be some of the best in the film.

As well as a very energetic death scene, which nearly maimed two crew members (including myself), John Burdis provided invaluable technical advice. After only a brief appearance in North Wales, Steve Longdon had the opportunity to flesh out his slightly disturbing character and it was great to finally call on Mark Watson's physical acting abilities, even if it did have to be done at breakneck pace!

As always we are eternally grateful to the remaining 'Minty Players' - Peter, Jenny, Guy, Simon, Darren, Dale and Jason. Just a few of the cast regulars, who traveled from the four corners of the country to reprise their roles, often for only a few seconds of screen time. I don't mind repeating myself when I say that their enthusiasm is often what keeps us going.

Again, Steve Green produced some amazing shots, with very little time to prep, I think the general reaction when reviewing the footage was "F**K YEAH!" Story board artist Barry Renshaw, also proved invaluable for continuity as well enjoying himself with the smoke machine. Daniel Carey-George was kept insanely busy assembling four new costumes and rigging two sets, completing in hours what should usually take days.

Edmund Dehn's performance, as always, was a highlight when viewing the rushes and provided the required presence to ground our story.

What's happening with Minty?

First off I'd like to apologise for not updating this blog recently. I've been stacked out with work and have only just had time to post snippets of stuff on facebook and twitter, but this blog has become very out of date. So, over the next few days I will be trying and bring it up to date, with what may be old news to some.